We are excited to share our initial tokenomics vision for the Rumble Kong League gaming economy.

Over the past 6+ months we have spent an immense amount of time analyzing existing Web3 game economies, traditional Web2 game “economy” models, where certain models succeeded, where others failed, and future potential ones. The ultimate goal of sharing this document with you all is to open our ways of thinking and gain insightful feedback, questions, or other concerns. We will continue to operate towards a more open ecosystem and involve stakeholders every step of the way!

Please consider the following a work in progress and actively being worked on. Again, community input is accepted and encouraged.

Goals of the RKL Token System

Existing P2E Token Model Problems

$LEAGUE Token Supply & Structure

Liquidity Providers Removed

Initial Liquidity Launch Mechanism

RKL Game Token Sinks & Faucets

Open Discussion

To reiterate, these tokenomics outlined represent the initial vision for The Rumble Kong League gaming ecosystem and any and all community feedback is welcomed!

We encourage deep thought-provoking conversations and questions as replies to this thread where we will be actively participating.

We’d like to again thank the entire community for their constant support and commitment to the RKL vision, we wouldn’t be here without each and every single one of you. Every single day we are blown away by the support and deep love rooted for RKL.

Our team continues to build, grow, innovate, and push the boundaries for the web3 space to cement RKL as the premier sports gaming metaverse and culture hub. We love you all! <3

#WEAREKONG

Additional References and Research Inspiration

Vitalik’s article on why token voting is bad

https://medium.com/1kxnetwork/sinks-faucets-lessons-on-designing-effective-virtual-game-economies-c8daf6b88d05